Wednesday, October 12, 2011
An example of Remediation in Game Design or Interactive Media.
As I understand the definition of remediation, I think an example would be how many RPGs try to recreate human emotions and interactions during cut scenes. These scenes that take place between player actions tell a large part of the story, and help the player connect more with the characters. The character animations, dialog, music and effects all work as a theatrical movie would, in trying to evoke a certain reaction or mood from the player and tell a story at the same time. Movies of course are reinterpretations of stage plays.
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