I pretty much experience Flow every time I play a fantastic video game. Mass Effect and Oblivion are two games in particular that I easily wrap myself up in. I can play each game for hours without even realizing it.
Painting is something I greatly enjoy, but I do not feel the the same amount of flow usually. There is a lot of stopping, creating distance between myself and the painting, taking breaks so my eyes can adjust and they can be fresh on the painting. Video games is something I can do continually without a break for long periods of time.
Monday, October 17, 2011
Wednesday, October 12, 2011
An example of Remediation in Game Design or Interactive Media.
As I understand the definition of remediation, I think an example would be how many RPGs try to recreate human emotions and interactions during cut scenes. These scenes that take place between player actions tell a large part of the story, and help the player connect more with the characters. The character animations, dialog, music and effects all work as a theatrical movie would, in trying to evoke a certain reaction or mood from the player and tell a story at the same time. Movies of course are reinterpretations of stage plays.
An example of Metalangue that I have detected in society.
One funny example of Metalangue I can think of is the recent Old Spice commercials. In particular, I'm thinking of the ones with the well built man, who usually if not always has his shirt off. During the commercial he is describing himself as the perfect man the viewers' girlfriend probably wishes she was dating. He follows this up with how if the viewer used Old Spice deodorant he would be closer to the "perfect man".
Old Spice is selling this smooth talking, handsome, and strong man as their product. As if they could take on his traits just by smelling like he supposedly does. A lot of men's deodorant commercials do this.
http://www.youtube.com/user/OldSpice
Old Spice is selling this smooth talking, handsome, and strong man as their product. As if they could take on his traits just by smelling like he supposedly does. A lot of men's deodorant commercials do this.
http://www.youtube.com/user/OldSpice
An example of a "Myth" in our society according to Barthes' definition.
One myth I think is a part of society that comes to mind is that everyone who owns a nice car, big television, or expensive home is wealthy. In today's society it is so easy to get a loan or sign up for a credit card, that anyone can purchase a hugely expensive and often superfluous item without really being able to afford it. Our society on a whole puts such a huge weight on material possessions, that we often see the sight of them as meaning a person or family is doing well financially. It is often not the case.
Wednesday, October 5, 2011
Marshall McLuhan or Raymond Williams?
I agree with Raymond Williams' view.
I like the symptomatic technology view better. I think that new technology is created as a result of existing social constructs. It is then further developed, and goes on to change things more.
I like the symptomatic technology view better. I think that new technology is created as a result of existing social constructs. It is then further developed, and goes on to change things more.
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