Monday, November 15, 2010

Post-Mortem

SO.  This project has been a huge learning experience.  

I created a few difficulties for myself.  I lost my UVs when I split my model in Zbrush, and actually reUVed a 100,000 poly model in RoadKill.  That set me back a few days, and even when I did have the new UVs, they were so complex it was impossible to do anything with them in photoshop.

I have no understanding of baking normals and all that stuff.  I spent very little time trying to figure that out, it wasn't very important to my project since I was only rendering a single scene.

This isn't as far as I would like it to be.  Instead of going further with this I think I would benefit best from starting an entirely new project.
I'm interested in modeling something completely new in Zbrush.  It would be a step backwards, but I would be able to model and then pose so that would be nice...

Final Renders


Tuesday, November 9, 2010

Lighting and Core Shadows

 I like the lighting on the wall in the above image.  The soft red/orange is nice.

Working on the back lighting to try and get a nice core shadow with a back highlight to suggest a moon.
Yeah it's nighttime now. 
Finally getting some detail back in the hood now.  The folds are almost subtle.  But it's coming together.

Monday, November 8, 2010

Playing with Light

Some Daylight render thing I tried out.






Oh.  And I finished my UVs!!

Tuesday, November 2, 2010

Comps & Lighting

So I'm still exploring my composition.  I am also experimenting with lighting.

 


Her deformed hand creeps me out so much.

Now I'm going to look into: 
--specular maps
--subsurface scattering
--baking normal maps/transfer maps